If you plan to have multiple participants in your WebRTC calls then you will probably end up using a Selective Forwarding Unit (SFU). Capacity planning for SFU’s can be difficult – there are estimates to be made for where they should be placed, how much bandwidth they will consume, and what kind of servers you […]
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YouTube Does WebRTC – Here’s How
I logged into YouTube on Tuesday and noticed this new camera icon in the upper right corner, with a “Go Live (New)” option, so I clicked on it to try. It turns out you can now live stream directly from the browser. This smelled a lot like WebRTC, so I loaded up chrome://webrtc-internals to see […]
All I want for Christmas is Hangouts to use WebRTC on Firefox
As the year 2017 comes to an end, there was a small present. Hangouts started to support Firefox with WebRTC instead of rejecting access – plugin access had been unavailable since Firefox 53 removed NPAPI in April 2017. While it had been public for a while that the Firefox WebRTC team had been testing this, […]
Debugging VP8 is more fun than it used to be
Editor Note: Fippo uses a lot of advanced WebRTC terms below – if you are a regular reader of this blog then don’t let that scare you. Wireshark is a great tool for diagnosing media issues and inspecting signaling packets even if you’re not building a media server. {“editor”, “chad hart“} Stuff breaks all […]
New Windows into WebRTC with UWP: Q&A with Microsoft’s James Cadd
While Windows may no longer be the default platform it was a decade ago it still has a huge and active community. More than 400 million devices support Windows 10 and there are many millions of .NET and Visual Studio users out there. In fact, I made my first WebRTC application in .NET using XSockets years ago. In […]