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Guides and information for WebRTC developers

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Popular this month

  • François Daoust – March 28, 2023
    Video Frame Processing on the Web – WebAssembly, WebGPU, WebGL, WebCodecs, WebNN, and WebTransport

  • Chad Hart – January 18, 2022
    Ways to save an image from your webcam in 2022

  • Chad Hart – June 21, 2022
    The Ultimate Guide to Jitsi Meet and JaaS

  • François Daoust – March 14, 2023
    Real-Time Video Processing with WebCodecs and Streams: Processing Pipelines (Part 1)

  • Philipp Hancke – May 15, 2017
    Am I behind a Symmetric NAT?

  • Chad Hart – November 2, 2021
    How to add virtual background transparency in WebRTC

join the livestream on Friday, June 9 at 11AM ET over at webrtchacks.com/livestream

Uncategorized livestream

Livestream this Friday: WebCodecs, WebTransport, and the Future of WebRTC

Here at webrtcHacks we are always exploring what’s next in the world of Real Time Communications. One area we have touched on a few times is the use of WebCodecs with WebTransport as an alternative to WebRTC’s RTCPeerConnection. There have been several recent experiments by Bernard Aboba – WebRTC & WebTransport Co-Chair and webrtcHacks regular, […]

Chad Hart · June 6, 2023

Standards Technology VideoFrame, w3c, wasm, webcodecs, WebGL, WebGPU, WebNN, webtransport

Video Frame Processing on the Web – WebAssembly, WebGPU, WebGL, WebCodecs, WebNN, and WebTransport

There are a lot of options for reading and changing the pixels inside a video frame. In this post, W3C specialists François Daoust and Dominique Hazaël-Massieux (Dom) review every web-based option for processing video frames on the web available today – JavaScript, WebAssembly (wasm), WebGPU, WebGL, WebCodecs, Web Neural Networks (WebNN), and WebTransport.

François Daoust · March 28, 2023

Guide Standards Technology insertable streams, streams, TransformStream, VideoEncoder, VideoFrame, w3c, webcodecs, WebGPU, WebNN, webtransport, WHATWG

Real-Time Video Processing with WebCodecs and Streams: Processing Pipelines (Part 1)

WebRTC used to be about capturing some media and sending it from Point A to Point B. Machine Learning has changed this. Now it is common to use ML to analyze and manipulate media in real time for things like virtual backgrounds, augmented reality, noise suppression, intelligent cropping, and much more. To better accommodate this […]

François Daoust · March 14, 2023

Technology coturn, Q&A, STUN, TURN

coturn: No Time to Die – Q&A with new project leads

New coturn project leads Gustavo Garcia and Pavel Punsky give an update on the popular TURN server project, what’s new in STUN and TURN standards, and the roadmap for the project

Chad Hart · January 17, 2023

Technology mediasoup, node.js, Q&A, RUST

Revealing mediasoup’s core ingredients: Q&A with Iñaki Baz Castillo

I interviewed mediasoup’s co-founder, Iñaki Baz Castillo, about how the project got started, what makes it different, their recent Rust support, and how he maintains a developer community there despite the project’s relative unapproachability. mediasoup was one of the second-generation Selective Forwarding Units (SFUs). This second generation emerged to incorporate different approaches or address different use cases a few years after the first generation of SFUs came to market. mediasoup was and is different. It is node.js-based, built as a library to be part of a serve app, and incorporated the Object-oriented approaches used by ORTC – the alternative spec to WebRTC at the time. Today, mediasoup is a popular SFU choice among skilled WebRTC developers. mediasoup’s low-level native means this skill is required.

Chad Hart · November 16, 2022

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