- Anatomy of a WebRTC SDP
- Developing mobile WebRTC hybrid applications
- How to Figure Out WebRTC Camera Resolutions
- Build your own phone company with WebRTC and a weekend
- An Intro to WebRTC’s NAT/Firewall Problem
- Reeling in Safari on WebRTC – A Closer Look at What’s Supported
- coTURN: the open-source multi-tenant TURN/STUN server you were looking for
Long have WebRTC developers waited for the day Apple would come around to WebRTC. It has not been simple for web developers and Apple due to their policy that requires web browsing functionality to use the WebKit engine along with Safari. This mean no WebRTC in Safari, no Firefox or Chrome WebRTC on iOS, no native WebView with WebRTC or iOS API’s (but plenty of 3rd party ones). Despite community efforts and active development inside the WebKit project, it was not entirely clear when there would be at launch. That changed earlier this month when Apple announced a WebRTC-enabled WebKit based on the Google-backed webrtc.org engine was coming to both High Sierra – the next version of OSX – and iOS 11. Even better, WebRTC is available today as part of the free Safari Technology Preview.