Fuzzing is a Quality Assurance and security testing technique that provides unexpected, often random data to a program input to try to break it. Natalie Silvanovich from Google’s Project Zero team has had quite some fun fuzzing various different RTP implementations recently. She found vulnerabilities in: WebRTC — mostly issues in the RTP payload Facetime – a […]
Search Results for: hancke
Troubleshooting Unwitting Browser Experiments (Al Brooks)
Echo cancellation is a cornerstone of the audio experience in WebRTC. Google has invested quite a bit in this area, first with the delay-agnostic echo cancellation in 2015 and now with a new echo cancellation system called AEC3. Debugging issues related to AEC3 is one of the hardest areas. Al Brooks from NewVoiceMedia ran into […]
Improving Scale and Media Quality with Cascading SFUs (Boris Grozev)
Deploying media servers for WebRTC has two major challenges, scaling beyond a single server as well as optimizing the media latency for all users in the conference. While simple sharding approaches like “send all users in conference X to server Y” are easy to scale horizontally, they are far from optimal in terms of the […]
Messenger was not forced to wiretap but…
By david drexler – Flickr, CC BY 2.0, Link Back in August, Reuters reported on a “secret legal fight” between the FBI and Facebook about wiretapping Messenger calls. The Verge as they found our old post about reverse-engineering Messenger from 2015 and had a number of follow-up questions on it for a Messenger wiretapping article they ran. Technical […]
A playground for Simulcast without an SFU
Simulcast is one of the more interesting aspects of WebRTC for multiparty conferencing. In a nutshell, it means sending three different resolution (spatial scalability) and different frame rates (temporal scalability) at the same time. Oscar Divorra’s post contains the full details. Usually, one needs a SFU to take advantage of simulcast. But there is a […]