Decoding video when there is packet loss is not an easy task. Recent Chrome versions have been plagued by video corruption issues related to a new video jitter buffer introduced in Chrome 58. These issues are hard to debug since they occur only when certain packets are lost. To combat these issues, webrtc.org has a […]
Reeling in Safari on WebRTC – A Closer Look at What’s Supported
Long have WebRTC developers waited for the day Apple would come around to WebRTC. It has not been simple for web developers and Apple due to their policy that requires web browsing functionality to use the WebKit engine along with Safari. This meant no WebRTC in Safari; no Firefox or Chrome WebRTC on iOS, no native […]
WebRTC media servers in the Cloud: lessons learned (Luis López Fernández)
Media servers, server-side media handling devices, continue to be a popular topic of discussion in WebRTC. One reason for this because they are the most complex elements in a VoIP architecture and that lends itself to differing approaches and misunderstandings. Putting WebRTC media servers in the cloud and reliably scaling them is even harder. Fortunately there are […]
Let’s Encrypt – how get to free SSL for WebRTC
Way back in 47 (version that is), Chrome started to mandate the use of HTTPS in conjunction with getUserMedia. To use HTTPS you need a SSL/TLS certificate. Xander Dumaine covered this a bit for us before, but I still see a lot of people out there struggle with it. As it so happens, the certificate for my […]
Optimizing video quality using Simulcast (Oscar Divorra)
Dealing with multi-party video infrastructure can be pretty daunting. The good news is the technology, products, and standards to enable economical multiparty video in WebRTC has matured quite a bit in the past few years. One of the key underlying technologies enabling some of this change is called simulcast. Simulcast has been an occasional sub-topic […]