If you plan to have multiple participants in your WebRTC calls then you will probably end up using a Selective Forwarding Unit (SFU). Capacity planning for SFU’s can be difficult – there are estimates to be made for where they should be placed, how much bandwidth they will consume, and what kind of servers you […]
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One of WebRTC’s benefits is that the source to it is all open source. Building WebRTC from source provides you the ultimate flexibility to do what you want with the code, but it is also crazy difficult for all but the small few VoIP stack developers who have been dedicated to doing this for years. […]
One of the biggest complaints about WebRTC is the lack of support for it inside Safari and iOS’s webview. Sure you can use a SDK or build your own native iOS app, but that is a lot of work compared to Android which has Chrome and WebRTC inside the native webview on Android 5 (Lollipop) […]
One of the most vexing challenges for WebRTC developers is “what do you do with IE and Safari?” Do you ignore them? Tell your users to use something else? Can you even tell them what to do? Maybe you fall back to flash? There are no easy answers and WebRTC is supposed to be easy, […]
Interview with WebRTC standards co-chair and author, Bernard Aboba. We cover the current status of WebRTC and where it is headed including WebRTC-NV, Simulcast, SVC, AV1, WebTransport, WebCodecs, ML and more.