One of WebRTC’s great features is its mandated strong encryption. Encryption mechanisms are built-in, meaning developers don’t (often) need to deal with the details. However, these easy, built-in encryption mechanisms assume you have: 1) media is communicated peer-to-peer and 2) a secure signaling channel setup. Most group-calling services make use of a media server device, […]
Technology
Apple’s not so private relay fails with WebRTC
Apple released iOS 15 with iCloud Private Relay broken for WebRTC – it still divulges your IP address. This post walks through why and how the WebRTC API’s use your IP address information and how you can check what IP addresses are gathered.
Identifying Shared Tabs using Capture Handle (Elad Alon)
Introduction to capture handle – a new Chrome Origin Trial that lets a WebRTC screen sharing application communicate with the tab it is capturing. Examples use case discussed include detecting self-capture, improving the use of collaboration apps that are screen shared, and optimizing stream parameters of the captured content.
How Go-based Pion attracted WebRTC Mass – Q&A with Sean Dubois
Pion seemingly came out of nowhere to become one of the biggest and most active WebRTC communities. Pion is a Go-based set of WebRTC projects. Golang is an interesting language, but it is not among the most popular programming languages out there, so what is so special about Pion? Why are there so many developers […]
Implementing REDundant audio on an SFU
Chrome recently added the option of adding redundancy to audio streams using the RED format as defined in RFC 2198, and Fippo wrote about the process and implementation in a previous article. You should catch-up on that post, but to summarize quickly RED works by adding redundant payloads with different timestamps in the same packet. […]